// THIS WILL HANDLE AI PLAYERS. FOR NOW LET'S LEAVE IT BE. WE'LL DO PROTOTYPE FIRST

#ifndef __AIPLAYER_H__
#define __AIPLAYER_H__

#include "Player.h"

class AIPlayer:Player
{
public:
	AIPlayer(core::stringw pName, int mainAttrib, int rank);
	~AIPlayer();

	void SetPlayerSetting();
	Player* GetInstance();
	EMOVE GenerateMove(Player* pA);

private:
	int movetries;
	EMOVE lastMove;
	void Setting_A();
	void Setting_B();
	void Setting_C();
	void Setting_D();
	void Setting_E();
	void Setting_F();


	Player* m_AIPlayer;
};

#endif